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61. Supercapital Advice - in Ships and Modules [original thread]
Never ever assume you fly a normal carrier and jump to cyno in vicinity of a station ;-)
- by Robert Lefcourt - at 2012.07.19 12:59:00
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62. Vindicator: Hype or is it Really the ship killer? - in Ships and Modules [original thread]
warzonetemp wrote: I can't think of another ship that would equal it outside a Kronos (which sucks in regular PvP) in terms of raw DPS, anyone have a thought? A CNR is getting pretty close. There was a thread about a year ago where the Vind...
- by Robert Lefcourt - at 2012.07.19 09:17:00
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63. Low SP Maelstrom L4 mission runner advice please - in Ships and Modules [original thread]
Do Angel Missions, fit Autocannons, have fun. Problem solved ;-) regards, rob
- by Robert Lefcourt - at 2012.07.18 10:43:00
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64. Inferno Armour Repairer? - in Ships and Modules [original thread]
Paikis wrote: What has actually changed? In the pre ASB days, there was an easy way to deal with those active shield tanks: Neut him, and he won't stand for long. They can now tank a ridiculous amount of damage for too long, and there's not...
- by Robert Lefcourt - at 2012.07.16 13:29:00
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65. Dreads.. so what use are they now ? - in Ships and Modules [original thread]
Reppyk wrote: ELECTR0FREAK wrote: Granted, it's been a while since I got rid of my Revelation, but it's kinda sad when a typical Carrier has no trouble tanking a DPS-fit Dread. Tell me how you tank the 14,000 dps from a moros. I move awa...
- by Robert Lefcourt - at 2012.06.27 11:10:00
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66. Why does everyone hate the Drake? - in Ships and Modules [original thread]
Jorma Morkkis wrote: Wow, how many people really think that 110k EHP with 1000+ passive regen isn't bad. Do you even know how difficult is to counter 300-400 Drake fleet? There is no such fitting.
- by Robert Lefcourt - at 2012.05.11 09:39:00
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67. How to protect yourself ... - in Missions & Complexes [original thread]
Goran Konjich wrote: hi, quesion for i presume multiple viable answers ... but still inquiring minds want to know so lets say you are playing lvl4 with navythron and pirate shows up do usual stuff ransom yada yada yada, web, scram .... can h...
- by Robert Lefcourt - at 2012.04.11 06:49:00
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68. Gila and Ishtar - in Ships and Modules [original thread]
Sprite Can wrote: All I ask is that the Ishtar is at least given more CPU than a Vexor... please? Even with the fitting changes to hybrids it still can't fit guns without gimping the entire ship. ^ This.
- by Robert Lefcourt - at 2012.02.27 14:34:00
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69. Mission-Running Maelstrom - in Ships and Modules [original thread]
Vito Antonio wrote: Why aren't people using arty maelstroms for mission running? I'm flying raven atm and was thinking about switching to maelstrom for more dps, but low range of auto cannons frightens me. With a good fitting, you're alway...
- by Robert Lefcourt - at 2012.02.27 13:12:00
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70. Grade A stupid or worth a thought? - in Player Features and Ideas Discussion [original thread]
Sirigana Negik wrote: SCII ?? what is that? Starcraft 2 ;-) Sirigana Negik wrote: I am not really in favour; for the very obivous reason that this away 3 ships with that module would be able to cloak a whole fleet... and that's some...
- by Robert Lefcourt - at 2012.01.17 07:37:00
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71. Grade A stupid or worth a thought? - in Player Features and Ideas Discussion [original thread]
Last night playing SCII, i was thinking, how great it would be to have something similar to the Protoss Mothership in EVE. (For those who do not know: It cloaks other ships in near vicinity.) I don't kow if this idea was already there and discuss...
- by Robert Lefcourt - at 2012.01.17 07:19:00
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72. Stepping up from a ratting Maelstrom - in Ships and Modules [original thread]
Cormallin wrote: Switch to 800 autocannons with 2 tracking enhancers and 3 gyros and just pop things at 30-50km it can "snipe" out to 70km for poping frigs. ^ this.
- by Robert Lefcourt - at 2012.01.10 14:58:00
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73. Ship advice - in Ships and Modules [original thread]
Ethino wrote: Yeah the only problem with maelstorm is the lack of range on that ship and the only way that you could hit the current rats if you use barrage since they orbit you at 40-45km anyway With 800 ACs you'll get a hell of a lot more ...
- by Robert Lefcourt - at 2012.01.10 14:56:00
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74. Navy Vexor, does it have a niche? - in Ships and Modules [original thread]
Wacktopia wrote: Dr Roth wrote: My, my... and here I was thinking the Rattler was so cool. Gila also makes a nice PvP ship in various forums. Whilst a shield/nano Ishtar is slightly fast, the Gila outperforms shield-Ishtar in all other ar...
- by Robert Lefcourt - at 2012.01.09 12:03:00
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75. CCP, while you are at it, why not boost tengus hybrid subsystem just a tiny tiny... - in Ships and Modules [original thread]
Torrema Sinclair wrote: You seem to forget that hybrids are getting boosted, possibly making Proteus even better. This would only make Blengu possible. I believe what you wanted to say is "make the Proteus usable for something other than b...
- by Robert Lefcourt - at 2011.11.08 10:59:00
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76. CCP, while you are at it, why not boost tengus hybrid subsystem just a tiny tiny... - in Ships and Modules [original thread]
Yeah. Then we can bury the Proteus finally.
- by Robert Lefcourt - at 2011.11.08 10:47:00
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77. CCP, to Bring Balance, Nerf AC's. - in EVE General Discussion [original thread]
Alexandria Aesirial wrote: I just wanted to state the obvious. Blasters currently have better tracking than projectiles across the board so your point is ******* mute. Point blank range, transversal speed. Please learn the basics.
- by Robert Lefcourt - at 2011.11.08 07:55:00
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78. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Ganthrithor wrote: Tippia wrote: Ganthrithor wrote: 2 Thanatoi: 2b isk 1 Nyx: 20b isk The realisation that cost is not a balancing factor: priceless. Thanks for misconstruing my argument. What I'm saying is, there's no reason to eve...
- by Robert Lefcourt - at 2011.10.11 12:42:00
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79. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Ganthrithor wrote: Kyjaro wrote: I can see 2 problems - Carriers should remain deadly against sub-capitals, so give them a bonus to fighters to counter the penalty. I'm thinking about carriers ratting and the fact that carriers can be kille...
- by Robert Lefcourt - at 2011.10.11 10:35:00
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80. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
As carriers can't even hit Control Towers because of fighter range, and therefore their use (apart from delivering logistics) is very limited in POS-fights, it would be a good thing, if they could get a bonus to fighter sig resolution. The 1,5-2k ...
- by Robert Lefcourt - at 2011.10.11 10:05:00
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